Time Block A: Fri 2:00PM
Euro Style Board Games
AE-212 Galaxy Trucker
by Staff, 2 hrs, 4 players, Game, Some gaming, Characters/Armies required
[Game place holder - if you wish to play/run this game, contact a Programming Coordinator] In a galaxy far, far away... they need sewer systems, too. Corporation Incorporated builds them. Everyone knows their drivers -- the brave men and women who fear no danger and would, if the pay was good enough, even fly through Hell. Now you can join them. You will gain access to prefabricated spaceship components cleverly made from sewer pipes. Can you build a space ship durable enough to weather storms of meteors? Armed enough to defend against pirates? Big enough to carry a large crew and valuable cargo? Fast enough to get there first? Of course you can. Become a Galaxy Trucker. It's loads of fun.
AE-213 Puerto Rico
by staff, 2 hrs, 4 players, Game, Some gaming, Characters/Armies required
[Game place holder - if you wish to play/run this game, contact a Programming Coordinator] Build, Craft, Captain your way to victory.
Historical Miniatures
AH-209 Circus Maximus
by Ken Cassady, 2 hrs, 14 players, Game, Kids, Characters/Armies provided
This is a short track and short race. Design for new players to learn the ropes (er reins as it were). Lead your team of horses to glory of Rome or whatever the city of the ancient world we are racing in.
Time Block B: Fri 4:30PM
Euro Style Board Games
BE-214 Dominion Tournament
by staff, Dominion, 2 hrs, 20 players, Game, Some gaming, Characters/Armies required
[Game place holder - if you wish to play/run this game, contact a Programming Coordinator] In Dominion, each player starts with an identical, very small deck of cards. In the center of the table is a selection of other cards the players can "buy" as they can afford them. Through their selection of cards to buy, and how they play their hands as they draw them, the players construct their deck on the fly, striving for the most efficient path to the precious victory points by game end. Dominion is not a CCG, but the play of the game is similar to the construction and play of a CCG deck. The game comes with 500 cards. You select 10 of the 25 Kingdom card types to include in any given play -- leading to immense variety. This tournament will be played in several rounds during this time period. Please bring a copy of the game if you have it to ensure we have enough. Thanks.
BE-215 SPANC
by mib, 2 hrs, 4 players, Game, Some gaming, Characters/Armies required
Committing capers, taking loot and keeping the pool-boy - all in day's work for Space Pirate Amazon Ninja Catgirls! Fast-paced fun & mayhem, fully illustrated by Phil Foglio.
BE-217 Steam
by staff, 2 hrs, 6 players, Game, Some gaming, Characters/Armies required
[Game place holder - if you wish to play/run this game, contact a Programming Coordinator] Fire up the Locomotive and prepare to deliver cargo. First you have to go into debt to build your track. Careful or you will go bankrupt.
Historical Miniatures
BH-210 Circus Maximus
by Ken Cassady, 2 hrs, 14 players, Game, Kids, Characters/Armies provided
This is a short track and short race. Design for new players to learn the ropes (er reins as it were). Lead your team of horses to glory of Rome or whatever the city of the ancient world we are racing in.
Time Block C: Fri 7:00PM
Euro Style Board Games
CE-216 Race for the Galaxy Tournament
by staff, Race for the Galaxy, 2 hrs, 20 players, Game, Some gaming, Characters/Armies required
[Game place holder - if you wish to play/run this game, contact a Programming Coordinator] In Race for the Galaxy, players build galactic civilizations by game cards that represent worlds or technical and social developments. Each turn each player chooses one action, but the others will share in the actions chosen, each player secretly and simultaneously chooses one of seven different action cards and then reveals it. Only the selected phases occur. For these phases, every player performs the phase’s action, while the selecting player(s) also get a bonus for that phase. This will be a multi-round tournament. Please bring the game if you own it, to ensure there are enough copies.
CE-219 Star Munchkin
by mib, Munchkin, 2 hrs, 6 players, Game, Some gaming, Characters/Armies required
The munchkins have left the dungeon and now are in orbit, rampaging through the Space Station, killing the monsters, and taking their stuff. And, instead of backstabbing your buddy, you can throw him out an airlock!
CE-220 Munchkin Quest
by mib, 4.5 hrs, 6 players, Game, Some gaming, Characters/Armies required
The Munchkin board game is a giant full-color dungeon, never the same twice, full of monsters and loot. Every room is different, monsters can follow you, and you have to fight the Final Boss to leave the dungeon. Are you enough of a munchkin to survive this challenge?
CE-221 Wealth of Nations - War Clouds
by staff, Wealth of Nations, 4.5 hrs, 6 players, Game, Some gaming, Characters/Armies required
War Machines are rumbling to life and the peaceful economies of the land tremble in fear. Will your nation be able to stand in the face of War or will it fall to the military might of your neighbors? Can you negotiate the delicate balance between putting resources into building your economy and creating armies to vanquish your opponents? A whole new way to play Wealth of Nations - an official expansion to Wealth of Nations.
Historical Miniatures
CH-208 Circus Maximus
by Ken Cassady, 4.5 hrs, 14 players, Game, Kids, Characters/Armies required
This chariot event is for those extra fast chariots you have been saving in your hippodrome. If you this is your first time out go after the front runner. Will have a second prize package for the new players or first time teams in this race if we have 8 players or more (Not a problem usually)
Time Block D: Fri 9:30PM
Euro Style Board Games
DE-222 Munchkin Cthulhu
by mib, Munchkin, 2 hrs, 6 players, Game, Kids, Characters/Armies required
Now the munchkins are kicking down doors in places where Man Was Not Meant To Go so they can kill Mythos monsters and take their stuff. Can you survive? Can you keep your sanity? Can you... level up?
Time Block E: Sat 12:00AM
Euro Style Board Games
EE-223 Hacker
by mib, 8 hrs, 6 players, Game, Kids, Characters/Armies required
Before the flash & noise of the Web, the internet was a much different place. Crack codes, hack sites and phreak your friends in the award-winning classic of electronic mayhem, set before The Great Renaming. Can you become the one, true Net Ninja?
Time Block F: Sat 9:00AM
Euro Style Board Games
FE-224 Munchkin Fu
by mib, Munchkin, 2 hrs, 6 players, Game, Kids, Characters/Armies required
The munchkins went to the movies and now they're charging through the alleys of Hong Kong (or is it Tokyo?). They've become ninja, yakuza, samurai and monks but they're still killing monsters and taking their stuff.
FE-225 Zombie Dice / Cthulhu Dice
by mib, 2 hrs, 6 players, Game, Kids, Characters/Armies required
Two new games with no boards, no cards and all about portable fun. Each game is fast, fun and easy to learn. In the former, you need brains while avoiding shotguns. In the latter, you want take the Sanity of your fellow cultists before they take yours.
FE-226 Through the Ages
by staff, 4.5 hrs, 4 players, Game, Some gaming, Characters/Armies required
Through the Ages is a civilization building game. The goal is to develop your civilization, not to destroy other ones. Military strength is just one aspect of your nation, as well as population, production or science. It is up to you which aspect you will concentrate on, more or less, but you should not underestimate any of them while building your civilization. Victory is achieved by the player whose nation produces the most culture during the game. However, there are many ways to produce culture: through religion, literature or drama, by building wonders, by utilizing cultural persons etc. Considerable amount of culture can be gained even via wars or aggression. If NEW PLAYER - come early to get some training.
Time Block G: Sat 11:30AM
Euro Style Board Games
GE-227 Munchkin Impossible
by mib, Munchkin, 2 hrs, 6 players, Game, Kids, Characters/Armies required
The Munchkins have watched WAY too many spy flicks and now the dungeon is full of enemy agents. Kill them and take their cheesy gadgets so you can betray your friends!
GE-228 Revolution!
by mib, 2 hrs, 6 players, Game, Kids, Characters/Armies required
Easy to learn but difficult to master, knowing where to push for support - and where to back away and let your opponents fight - is the key to victory. A game of bluff, counter-bluff, and surprise that can be won, or lost, up to the very end.
Time Block H: Sat 2:00PM
Euro Style Board Games
HE-218 St. Petersburg Tournament
by staff, St. Petersburg, 2 hrs, 20 players, Game, Some gaming, Characters/Armies required
[Game place holder - if you wish to play/run this game, contact a Programming Coordinator] St. Petersburg is a simple resource management strategy game with each player vying for control of the city. Hire peasants, acquire buildings, and recruit nobles to your faction. The mechanics are simple, but the gaming experience can change significantly depending on each player's strategy. Good for beginners and veterans alike. This tournament will be played in several rounds during this time period. Please bring a copy of the game if you have it to ensure we have enough. Thanks.
HE-229 Super Munchkin
by mib, Munchkin, 2 hrs, 6 players, Game, Kids, Characters/Armies required
Look! Flying over the streets of Munchkin City, the defenders of truth, justice, and getting more bonuses! It's the Super Munchkins, here to save the day (and then loot the body).
HE-230 Ninja Burger
by mib, 2 hrs, 6 players, Game, Kids, Characters/Armies required
Learn the secrets of stealth, swordmanship, and customer service as you deliver tasty burgers to unusual places. Bring honor to your franchise and gain promotion. Disgrace your fellows and you will apologize to your ancestors....
HE-231 Asteroyds
by staff, 2 hrs, 6 players, Game, Kids, Characters/Armies required
The Ujitos system: A tiny inhospitable planet and an erratic asteroid field – the Lost Swarm – orbit a deadly red star. No riches, no precious minerals. Ujitos has no strategic value whatsoever, not for the Federarchy, neither for the Astrocracy, nor for the Umpyrius. Yet, some shuttle racing organizers full of initiative stage competitions in this rocky no man’s land. And recently, Maryius Valentinus, a mega-rich entrepreneur has taken over Ujitos. The most dangerous, ferocious, twisted and prestigious race against death of the Independents Circuit is born… Six of the thirty top pilots are ready to partake to this intense and ruthless race with just one goal: win at all costs! [[ THIS GAME IS FAST!!! ]]
Time Block J: Sat 4:30PM
Euro Style Board Games
JE-232 Agricola
by staff, 2 hrs, 5 players, Game, Some gaming, Characters/Armies required
[Game place holder - if you wish to play/run this game, contact a Programming Coordinator] In Agricola, you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood, or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats? The game supports many levels of complexity, mainly through the use (or non-use) of two of its main types of cards, Minor Improvements and Occupations. In the beginner's version (called the Family Variant in the U.S. release), these cards are not used at all. For advanced play, the U.S. release includes three levels of both types of cards; Basic (E-deck), Interactive (I-deck), and Complex (K-deck), and the rulebook encourages players to experiment with the various decks and mixtures thereof. Aftermarket decks such as the Z-Deck and the L-Deck also exist. If desired, we will use the Farmers of the Moor Expansion.
JE-233 Munchkin Bites
by mib, Munchkin, 2 hrs, 6 players, Game, Kids, Characters/Armies required
The munchkins got all angsty and now they're stalking through the halls of a horrible haunted house. They've become vampires, werewolves, changeling and mummies but they're still killing the other monsters and taking their stuff.
JE-234 Illuminati
by mib, 2 hrs, 6 players, Game, Newcomers, Characters/Armies required
This award-winning game reveals what you've always suspected - secret conspiracies are everywhere! THEY really are out to get you so you'd better get them first. Become a Secret Master and take over the world using the Post Office, Nuclear Power Companies, the FBI and Goldfish Fanciers...
JE-235 Kingsburg
by staff, 2 hrs, 6 players, Game, Newcomers, Characters/Armies required
The game takes place over five years, a total of 20 turns. In every year, there are 3 production seasons for collecting resources, building structures, and training troops. Every fourth turn is the winter, in which all the players must fight an invading army. Each player must face the invaders, so this is not a cooperative game. The resources to build structures and train troops are collected by influencing the advisers in the King's Council. Players place their influence dice on members of the Council. The player with the lowest influence dice sum will be the first one to choose where to spend his/her influence; this acts as a way of balancing poor dice rolling. Even with a very unlucky roll, a clever player can still come out from the Council with a good number of resources and/or soldiers. Each adviser on the King's Council will award different resources or allocate soldiers, victory points, and other advantages to the player who was able to influence him/her for the current turn. At the end of five years, the player who best developed his assigned territory and most pleased the King through the Council is the winner. Many alternate strategies are possible to win: will you go for the military way, disregarding economic and prestige buildings, or will you aim to complete the big Cathedral to please the King? Will you use the Merchant's Guild to gain more influence in the Council, or will you go for balanced development? Including Official Expansions
Time Block K: Sat 7:00PM
Euro Style Board Games
KE-236 Munchkin Booty
by mib, Munchkin, 2 hrs, 6 players, Game, Kids, Characters/Armies required
Avast, ye scurvy dogs! Here be rich treasures, ripe for th' plunderin'! Now ye can kill th' monsters, steal th' loot and make your buddy walk the plank. ARRR!
KE-237 Chez Cthulhu
by mib, Chez Geek, 2 hrs, 6 players, Game, Kids, Characters/Armies required
Prepare for an encounter with the most sanity-blasting entities in all the dimensions... your roommates! Now you can search for Slack and Madness with your comforting Straightjacket, Friendly Tentacles and Pizza with Absolutely Everything. Just avoid the Ectoplasmic Slime.
KE-238 It's a world of Slaughter after all!
by staff, Smallworld, 2 hrs, 5 players, Game, Newcomers, Characters/Armies required
Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs and even humans; who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth.
Historical Miniatures
KH-211 A terrible night in town of Slaughter
by Ken Cassady, Home Grown, 4.5 hrs, 6 players, Game, Kids, Characters/Armies provided
Something is up in the town of Slaughter and they are dead. Will the town survive? Only a few heroes can be found to save the town. Will you be one of them. Or will you allow the zombies to escape to the next town just to see the sequel.
Time Block L: Sat 9:30PM
Euro Style Board Games
LE-239 The Good, The Bad & The Munchkin
by mib, Munchkin, 2 hrs, 6 players, Game, Kids, Characters/Armies required
It's how the West was won... by kicking down doors, killing things, and taking their stuff. Face all the perils of the Old West for a fistul of treasures and a few levels more!
LE-240 Frag Gold
by mib, Frag, 2 hrs, 6 players, Game, Kids, Characters/Armies required
The FPS that doesn't need a computer! Move to retrieve weapons, armor, and gadgets to better frag your enemies. If you get fragged, respawn and come back shooting and come back shooting in this new edition of an award-winning game, now with all the trimmings!
LE-241 Robo Rally
by staff, 10.5 hrs, 8 players, Game, Newcomers, Characters/Armies required
[Game place holder - if you wish to play/run this game, contact a Programming Coordinator] Imagine that you're a supercomputer. Now imagine that you're bored. So you dream up a little contest for you and a couple of your supercomputing buddies. Your task is to move one of the stupid little robots out on the factory floor through a series of checkpoints scattered throughout the factory. The wrinkle, however, is that the factory floor is filled with all kinds of inconvenient (if not down-right deadly) obstacles located in various locations: conveyor belts, crushers, flame-throwers, pushers, teleporters, oil slicks, pits, et cetera. But the real fun comes when the robots cross each other's path, and suddenly your perfect route is something less than that...
LE-242 Railroad Tycoon Europe
by staff, Railroad Tycoon, 10.5 hrs, 5 players, Game, Some gaming, Characters/Armies required
The hex-based gaming board depicts the eastern European mainland, and features cities, open terrain, hills and rivers. Players score victory points by delivering goods between cities, using their own railway links as much as possible. In order to do that, players must build railroad tracks between cities, upgrade locomotives and find the best delivery lines to get the right cargo to the right city.
LE-243 Nexus Ops
by staff, 2 hrs, 4 players, Game, Newcomers, Characters/Armies required
[Game place holder - if you wish to play/run this game, contact a Programming Coordinator]
Time Block M: Sun 12:00AM
Euro Style Board Games
ME-244 Massive Munchkin Finale
by mib, Munchkin , 8 hrs, 6 players, Game, Kids, Characters/Armies required
Final round of the annual Dragonflight Munchkin Tournament. This Epic Level game will determine who will become the Ultimate Munchkin!
Time Block N: Sun 9:00AM
Euro Style Board Games
NE-249 Innovation
by staff, 2 hrs, 4 players, Game, Some gaming, Characters/Armies required
This new game by Carl Chudyk (Glory to Rome) is a journey through innovations from the stone age through modern times. Each player builds a civilization based on various technologies, ideas, and cultural advancements, all represented by cards. Each of these cards has a unique power which will allow further advancement, point scoring, or even attacking other civilizations. Be careful though, as other civilizations may be able to benefit from your ideas as well! To win, you must score achievements, which you can attain by amassing points or by meeting certain criteria with the innovations you have built. Plan your civilization well, and outmaneuver your opponents, and you will achieve victory! I'll have this with me all weekend - plays in about an hour.
Time Block P: Sun 11:30AM
Euro Style Board Games
PE-246 P stands for PowerGrid
by staff, PowerGrid, 2 hrs, 6 players, Game, Some gaming, Characters/Armies required
Supply the most cities with power when someone's network gains a predetermined size. In this new edition, players mark pre-existing routes between cities for connection, and then bid against each other to purchase the power plants that they use to power their cities. However, as plants are purchased, newer, more efficient plants become available, so by merely purchasing, you're potentially allowing others access to superior equipment. Additionally, players must acquire the raw materials (coal, oil, garbage, and uranium) needed to power said plants (except for the 'renewable' windfarm/ solar plants, which require no fuel), making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes.
Time Block R: Sun 2:00PM
Euro Style Board Games
RE-245 Merchants of Venus!!!
by staff, Merchants of Venus, 4.5 hrs, 6 players, Game, Newcomers, Characters/Armies required
This classic title from Avalon Hill uses many elements which come together to form a very interesting game. Players take on the roles of space traders who move their ships through interconnected systems discovering new alien worlds to trade with. As players start to make money delivering commodities in a very unique supply and demand system, their earnings can be used to purchase better ships and equipment (shields, etc...), or to buy ports (which speeds up trading) and factories (which create better commodities). Variations included in the rule book allow for inter-player combat. The player with the who is the first to acquire enough ($2000 - $3000) in cash and port/factory deeds takes the day.
RE-247 Formula D
by staff, 4.5 hrs, 9 players, Game, Newcomers, Characters/Armies required
[Game place holder - if you wish to play/run this game, contact a Programming Coordinator] We've been telling you about it recently - F1 is making a comeback in stores: Formula Dé is dead, long live Formula D! Get ready to push your engine to its limit, to hug the curves in the tight corners, but also to keep up with your opponents to take advantage of the air flow and pass them to win... Taking risks and planning ahead are two qualities you'll need as a pilot if you want to stand on the highest step of the podium! Formula D is also the excitement of illegal racing in the streets of big cities - anything goes: custom cars, nitro acceleration, drifting in the curves, dirty tricks... The game mechanics stay the same, but use specific rules, cars and tracks. You will also discover, in this new edition of Formula D, elements unseen up to now, such as painted race cars, dashboards, pilot profiles, and tracks... Very soon we'll unveil the new, high-tech elements which have been created in our ultra-secret lab.
RE-248 Munchkin Request
by mib, Munchkin , 2 hrs, 6 players, Game, Kids, Characters/Armies required
It's late in the con but you still want more Munchkin? Okay, I'll bring all my decks and we'll play whatever you want!